My first outing for Wallington this season was in the Alexander Cup, Surrey's main knockout competition. It's played over ten boards and a real test of depth as well as top-board strength, so we seemed to be struggling on both counts since I was on board one and we were down to 148 by board four. It looked especially bad when facing Redhill, which for many years has guaranteed a nasty mangling - but not any more. Some key personnel have lost interest, and they didn't even have anyone over 200, or indeed a tenth player. The match card still wasn't good reading though: 180-198, 161-192, 161-192, e148-175, e150-169, 152-161, 133-146, 137-143, 135-121, 120-Def.
I was playing Peter Kemp (198) with white. There's nothing in the database for him, and the only thing I knew was that he's a fellow Old Suttonian. It turned out to be the sort of game I've made my own: some fine-toothed opening analysis to get a controlled squeeze that was blown wildly off course as soon as my opponent confused the game:
Every so often Wallington pull a totally random scalp out of the bag, and this was up there with the best even against crippled opposition; upsets abounded as we whitewashed the bottom half of the match for an unbelievable 7-3 win (DWLDLWWWWW). Admittedly, it looked a lot closer than that most of the way, but I could easily have made it even more one-sided!
We're supposed to try and learn something new from each game, but I find it hard to say anything fresh about such a familiar conclusion. It's easy to tell yourself that 24... Nxd5 is junk (and I did) but proving it with the clock ticking is another matter. In the end all I discovered was that my technique isn't as good as Fischer's. Who knew? I am interested in my misappraisal of the 23. cxb4 variation though; I didn't grasp just how difficult Black's lack of space is for him. And there was some interesting shadow-boxing in the opening, even if both sides lost their way.
After this came the 4NCL Rapidplay, a two-day event (team on Saturday; individual on Sunday) at the ridiculous time control of 10 minutes + 10 seconds per move. I performed solidly but had some staggering misses; failing to convert K+B+4P vs. K+3P against Matthew Payne being the obvious lowlight. That's something I just can't go back to, at least not whilst there are other games to be getting on with, so let's skip ahead to another game for Wallington, in which I was finally forced to win a game.
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